Showcase Exhibitions
HERE AND NOW creates large-scale Showcase exhibitions that bring artists, audiences and cities together through a shared connection to art and street culture.
Presented in cities across an expanding international program, each Showcase transforms its location into a meeting point for artists, communities and contemporary culture.
Each exhibition brings together a dynamic international lineup, connecting some of the most influential names in the culture with artists shaping where it goes next.
Previous Showcases have included work and participation from artists such as Shepard Fairey, PichiAvo, Judith de Leeuw and Alex Face, alongside seminal figures from graffiti history including Cornbread, Crash and Atomic.
The Showcase format embraces the breadth of practices that have emerged from, intersected with and been influenced by street culture.
Painting, graffiti, muralism, sculpture, installation and other contemporary practices exist side by side, creating connections between different artists, generations and creative approaches.
HERE AND NOW exhibitions are built around access and experience. They create opportunities for broad audiences to encounter significant artists and ambitious work in environments that feel immediate, energetic and connected to the places in which they happen.
Designed to travel and evolve, each Showcase responds to its city, venue and community. HERE AND NOW works with cultural organizations, venues, cities and partners to develop new editions and bring the Showcase experience to new audiences around the world.
✳︎
Battle-tested Talent
✳︎
STRONG TRACK RECORD
✳︎
championship level artworks
✳︎ Battle-tested Talent ✳︎ STRONG TRACK RECORD ✳︎ championship level artworks
2025
Edge Accelerator →
“More Heavy Hitters, and insane good artworks than I’ve ever seen in a pop-up Exhibition in our scene, All Killer, nO Filler”
-- Roland 'Roly' HenryInterested in hosting a here and Now exhibition in your home city?
Fill the fields, hit send, and watch momentum detonate. We respond fast, cut through noise, and engineer results that steamroll obstacles.